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The location of the film machine changes with each round. Film can be restocked at a film station, but only to a certain max amount. If this happens the Super Solver is at the mercy of the robots unless they can run into another room or upstairs or the robots just disappear after pummeling the player repeatedly. This can cause the player to run out of film for the camera. Sometimes more than one robot in a row will manifest. It’s very easy for the Super Solver to accidentally run into one and be knocked to the ground. However, if the robot hits the Super Solver, the player will be knocked to the ground, time is lost on the clock, and the robot disappears.Īt any time, the many named robots such as Turbo and Rollo will appear randomly. To avoid these silly volleys, the player can dodge the attacks and then take a picture. If the player quickly takes a picture of the robot, it will disappear, but if the player hesitates, the robots will lobby attacks such as a squirt bottle, paint, or a cream pie. These photos are needed to find out where Morty Maxwell is hiding. The Super Solver is armed with a camera to take pictures of the robots that will abruptly reveal themselves in puffs of smoke in the school halls and rooms. They have to find the Master of Mischief before midnight otherwise he’ll make the whole school disappear! The Super Solver walks the halls of Shady Glen High School in search of the robot Morty Maxwell is hiding in. One of the lesser-known titles that came out at about the same time was the Super Solver series with the first entry being Super Solvers: Midnight Rescue! This reading comprehension and logic skills-centered program was targeted for ages 9-12. The Learning Company created many of 90’s kids’ favorite edutainment games including Reading Rabbit.
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